
My work focuses on the harmony between humans, machines, and nature. Lately I’ve been mesmerized with creating immersive behavior in games and building worlds you can get lost in.
I attended NYU’s Tisch School of the Arts for film production. Recent projects include directing and developing CRATER BOY, a short narrative video game set in space, producing the feature film, GOD’S TIME (2022 Tribeca Festival), and co-directing the interactive documentary, MIMIC (2021 CPH:DOX).
I’m currently crafting virtual worlds that weave between the concrete and the amorphic. You can sign up for project updates and my other thoughts on substack.
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© Reid Hannaford ︎ all rights reserved