back to work ︎

Hi, I’m Reid Hannaford, a Canadian creative director, filmmaker, and game designer. I’m currently living, working, and playing in Brooklyn, NY.

My work focuses on the harmony between humans, machines, and nature. Lately I’ve been mesmerized with creating immersive behavior in games and building worlds you can get lost in.

I attended NYU’s Tisch School of the Arts for film production. Recent projects include directing and developing the narrative video game, CRATER BOY, producing the feature film, GOD’S TIME (2022 Tribeca Festival), and co-directing the interactive documentary, MIMIC (2021 CPH:DOX).

I’m currently crafting virtual worlds that weave between the concrete and the amorphic. Let’s connect.


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