I’m very passionate about free and open source software (FOSS).
Whenever possible I incorporate open source tools into my pipeline.
I develop and maintain open source tools and publish them on Github.
Godot tools
- Godot Workbench: Blender’s Workbench shading for Godot’s 3D editor viewport: studio lighting or matcaps, flat or texture colour, cavity, outlines and x-ray, with the scene’s lights, fog and post-processing out of the way.
- Godot Asset Drawer: Lightweight Godot 4 editor addon: curated asset libraries and click-to-stamp 3D placement.

Other software
These are some of the other tools (not created by me) I use most:
- Blender: 3D, animation, asset creation
- Godot: game engine
- Obsidian: notes, writing, journaling
- Are.na: collecting, thinking in public
- Davinci Resolve: video editing, color
- PhotoCraft: photo & graphics editor